Dragonslayer SSB64 Singles #4

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Adequate Smash
  •   5 player Double Elimination
  •   Super Smash Bros.
  •   June 25, 2016 at 5:00 PM CDT
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Super Smash Bros. (64)

A. Game Settings
● Stocks: 5

B. Stage List
Starter Stage(s)
● Dreamland
● Hyrule Castle (doubles only)
● Congo Jungle (doubles only)
Counterpick Stages
● Peach’s Castle
● Congo Jungle
GS Enabled Stages*
● (S) Battlefield
● (S) Final Destination
● (C) Metal Cavern
● (C) Yoshi's Island (no clouds)
* Stages marked with an "S" may be used as starters, and "C" as counterpicks.

C. Additional Rules
● Stage Striking: For doubles only, the player with port priority strikes one stage from the Starter Stage list. Then the other player strikes one stage and the remaining stage is used for the first match.
● Stage Clause:A player/team may not pick any stage from the counterpick list they previously won on during the set.
● Stalling: Excessive unwillingness to engage the opponent is disallowed at the risk of being forced to forfeit the match by the TO. If there is no movement from either player, the losing player is considered to be stalling.
● Neutral Start: The following ports are to be used when a player/team invokes the neutral start rule:
Singles:
Port 1 | Port 2 | Port 3 | Port 4 | Stage
X | 2 | X | 4 | Dreamland
1 | X | X | 4 | Congo Jungle
X | 2 | X | 4 | Peach’s Castle

Doubles:
Port 1 | Port 2 | Port 3 | Port 4 | Stage
Team A | Team B | Team A | Team B | Dreamland
Team A | Team A | Team B | Team B | Congo Jungle
Team A | Team B | Team B | Team A | Peach's Castle
Team A | Team A | Team B | Team B | Hyrule Castle

Set Procedure
1. Players select their characters. Either player may elect to do Double Blind Character Selection
2. Use Stage Striking to determine the first stage
3. The players play the first match of the set
4. Winning player of the preceding match bans a stage/stages*
5. The losing player of the preceding match picks a stage for the next match*
6. The winning player of the preceding match may choose to change characters.
7. The losing player of the preceding match may choose to change characters.
8. The next match is played.
9. Repeat Steps 4 through 8 for all subsequent matches until the set is
complete.

Final Results

Supreme Champion: Chuck Nasty
Worthy Adversary: Dubs
Maybe Next Time: Hyper
Live

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7Dubs3Dubs3Hyper2Hyper15Bap Slambino5Bap Slambino0Hyper2Hyper24Hyper2Hyper2T84T808Chuck Nasty1Chuck Nasty3Dubs3Dubs06Chuck Nasty1Chuck Nasty2Dubs3Dubs02Hyper2Hyper0Dubs3Dubs23Chuck Nasty1Chuck Nasty2Bap Slambino5Bap Slambino01T84T81Bap Slambino5Bap Slambino2Round 1Round 2SemifinalsFinalsLosers Round 1Losers Round 2Losers Round 3
Dubs
Hyper
Bap Slambino
Hyper
Hyper
T8
Chuck Nasty
Dubs
Chuck Nasty
Dubs
Hyper
Dubs
Chuck Nasty
Bap Slambino
T8
Bap Slambino